ROGOMOVEYour account
A LIVELIER WORLD, OPENLY EXPLAINED

A world with more companions

We added AI and bots to make the world more enjoyable, and want you to know what they can do.

Keeping you informed

ROGOMOVE has both human players and AI characters

We added bots to bring towns and maps to life, help start parties, support hunting and provide activities while friends are still gathering. Bots are system-controlled characters with different capabilities for each role.

Human players and AI/bots are shown separately when current data is available. The total includes both groups. If data is unavailable, the count is shown as unknown. Bot numbers are never described as human players.

This guide explains each type's capabilities. Some services await an opening announcement. Check the relevant status label and activity schedule before using them.

Bot adventure cycle · active

Each has a reason to travel

Choose a suitable target

Bots choose training areas based on level, capabilities, manageable monsters and walkable routes. They consider player and bot density plus other bots' planned destinations to spread area choices. Bots are not guaranteed on every map or at every time.

Party bots consider weaker members too. Parties can include bots and human players when eligible. Players are not moved out of an area to manage bot numbers.

Hunt, rest and return to adventure

Beginners focus on training around towns and take shorter town rests. Starting bases are spread across Prontera, Izlude, Geffen, Payon, Morroc and Alberta, using manageable routes. Each bot alternates between town rests and hunting at its own pace. A typical world session lasts about 45–120 minutes, followed by about 20–90 minutes of rest. Combat, saving and parties may delay the end of a session.

New characters begin as low-level Novices. Existing characters retain experience and class instead of restarting each session. Visible numbers therefore vary with timing and each bot's readiness.

Sometimes return to easier maps for materials

When level and abilities permit, some bots choose monsters with relevant materials rather than choosing maps only for EXP. Beginners prioritize training. Gathering materials currently guides travel and target selection; a complete system for persistent material inventory, quota deliveries and automatic material sales is not available.

When danger appears, bots choose to fight or retreat

Adventure bots check nearby bosses and attacking enemies before resting or traveling, assessing level, HP, fighting strength and nearby party members. Some capable bots help fight; those at risk stand up and retreat. Response timing varies, so they do not all swarm at once. MVP bosses allow shared combat under game rules; ordinary enemies respect who started attacking.

After death, bots return to their home base. Some capable bots rest and walk back through map entrances to help, checking that the boss remains and the route is suitable. Retries are limited to avoid endless deaths. Skills and damage still follow actual game rules. This assessment does not guarantee a boss victory or replace your party members.

Monsters spawn according to the map rules.

Monster spawn points and cycles belong to each map. They do not increase directly with the area's population, so more bots do not automatically mean more monsters on every map.

The targeting system is active, but distribution takes travel time and session changes. It does not instantly populate every area. Some starting areas remain denser than their targets and are being monitored. Website counts continue to separate human players and bots using measured totals.

Plan your route and explore monsters →
Appearance and preferences · active

Bots have individual identities

Names, hairstyles and outfit colors

Adventure bots retain character-specific hairstyles, hair colors, outfit colors and preferences instead of rerolling at every save. Generic names ending in long numbers are replaced with readable names, including resting older bots, while custom names remain intact. War bots use [GW] followed by a Thai or English name without a trailing sequence number. Names are retained across game sessions.

The artwork supports 42 hairstyles, 17 hair-color levels and 21 outfit-color levels. Visible variation depends on class and supported game artwork; every character cannot necessarily use every style.

Equipment based on class and level

Bots have different equipment preferences, from basic to good gear, while respecting class, sex and level requirements. Each piece has its own refinement, mostly +0 to +5, with some weapons reaching +7. They do not all wear the same strongest set.

Adventure bots select Costumes from the server's existing items, combining head, face and garment pieces when their class and level permit. Some wear several pieces while others dress simply. These fashions do not add bot combat power. War bot appearances and equipment follow separate requirements.

Carts, birds and mounts follow real requirements

Merchants use carts after learning Push Cart, with styles allowed by their level. Hunters have a bird after learning Falcon. Knights and Crusaders need Riding and must activate their mount. Among eligible bots, preferences are designed around 58% riding Peco and 42% walking. These describe selection preferences, rather than a guaranteed visible population ratio at every moment.

Some bots use mounts in town or while traveling and dismount before hunting or combat. Others have following pets, including familiar types and cats from the server's existing collection. Bot pets do not add combat power or collect items for players. Visible numbers vary with online characters, and appearance depends on installed game resources.

Situational conversations are active

Bots respond to public, party and whisper chat based on context, with reply timing, recent-message memory and cooldowns. Thai polite endings vary with sex and personality. Without a nearby human player or one in the same party, a bot may remain silent. Responses use situational rules rather than an external conversation service.

If a class appearance, outfit color or equipment looks incorrect, report the bot name, map and time to the team. In-game appearance may vary with installed resources.

Map prt_fild08Hunting around town
NoviceNovice
ArcherArcher
PoringPoring
Character classes
Present in the game world

World adventurer bots

Bring life to towns and hunting areas, with adventurers to meet along the way.

What they can do

  • Walk, travel, rest and hunt monsters according to character behavior.
  • Fight using attacks and skills appropriate to the class role.
  • Gain experience and progress through the bot system, without completing NPC class-change quests as players do.

How to get started

Encounter them during your travels without summoning a personal helper. These bots follow their own lives in the game world.

Conditions to know

  • These characters are controlled by game AI and counted separately from human players.
  • They do not accept quests or deliver items for you, and do not have every player capability.
  • Seeing a character hunting does not mean it can trade or converse like a person.
SwordmanSwordman
MageMage
PriestPriest
Character classes
Helpers subject to in-game conditions

Party companion bots

Fill roles while friends are still gathering, making it easier to begin hunting as a team.

What they can do

  • Some characters wait to join parties and accept invitations when eligible.
  • Combat bots assist with hunting, while priest roles follow and support members.
  • Follow party members within distance and area restrictions.

How to get started

Choose a bot waiting for a party in town and invite it through the in-game party menu. Check your member count first.

Conditions to know

  • When a bot accepts an invitation, the party is limited to 8 members including players and bots.
  • Not every bot you see walking is ready to join a party.
  • EXP sharing and reward eligibility still follow party rules. Adding a bot does not automatically grant extra free items.
Map pronteraProntera 183/125
The NunThe Nun
The Nun assists beginners in town · following helpers remain disabled
Following helpers disabled · The Nun assists beginners in town

Personal priest helpers · disabled

Help beginners return to adventuring while preserving the role of human Acolytes / Priests in parties.

What they can do

  • Limited first aid and quest guidance for Novice and first classes at levels 1–40. Personal priest helpers remain disabled.
  • First aid restores HP up to 30% of maximum HP. It does not add another 30% or fully heal you.
  • Automatic following, healing, buffing and resurrection helpers remain disabled.

How to get started

Find The Nun at Prontera 183/125 using /navi prontera 183/125. Be alive and within 5 tiles. Choose first aid when HP is below 30%, or read quest guidance with Alt+U. Invite a human Acolyte / Priest to your party for further support.

Conditions to know

  • First aid is limited to Novice and the first classes Swordman, Mage, Archer, Acolyte, Merchant and Thief at Base Levels 1–40. Second classes and other paths are excluded.
  • HP recovery is available every 10 minutes per account. Changing characters does not reset the cooldown. Already having 30% HP does not consume a service use. It does not restore SP, buff or resurrect.
  • Covenant of Faith (#61513) does not summon a personal helper. Your item, affinity and stamina remain preserved. Automatic party matching is unavailable.
  • Paid warp priests remain a separate service with their own fees and destinations.
  • The level range, HP percentage and cooldown are custom ROGOMOVE rules.
KnightKnight
AcolyteAcolyte
ArcherArcher
Character classes
Helpers subject to in-game conditions

Following combat and support helpers

Choose an AI companion role that suits your character's playstyle.

What they can do

  • Choose an attack or support role through the helper menu.
  • Summon, follow, send back to rest and inspect usage time.
  • Helper capabilities depend on the character and selected type.
  • Manage affinity, stamina, food and gifts.

How to get started

Check your VIP eligibility, then type @pt to inspect status and manage equipment. Use @t-Spawn to summon or dismiss the helper; @t-attack for attack mode, @t-defend for defense, @t-buff for the buff menu and @t-switch to change the role when eligible. Check remaining time and stamina in the menu during use.

Conditions to know

  • This helper system requires VIP and allows 1 helper.
  • Summoning has a duration and cooldown; helpers are not unlimited at all times.
  • This limit applies to following helpers, rather than the server-wide bot population or total party size.
Map pronteraTown and travel service locations
PriestPriest
PriestPriest
Character classes
Paid warp services remain available.

Priest travel services

Help you travel from town to supported destinations.

What they can do

  • Provide a warp service room with destination selection.
  • Handle the service payment through trading.
  • Open a Warp Portal after a destination is selected and service conditions are met.

How to get started

Find the town service room labeled Warp. Read the destinations and prices, then follow the priest's instructions.

Conditions to know

  • A separate service from a personal following priest.
  • Warps do not bypass quest requirements or dungeon access permissions.
  • Choose only destinations offered by the service. Check the destination before paying.
View service locations, destinations and prices across 10 towns →
MerchantMerchant
Red PotionRed Potion
AppleApple
Character classes
Awaiting a service opening announcement

Merchant vending bots

Add basic goods and supplies to make the market lively while preserving player-to-player trade.

What they can do

  • Vend listed goods in designated areas.
  • Stores use Zeny or points depending on their type.
  • Display goods and prices for inspection before buying.

How to get started

When the service is announced open, inspect its currency, unit price and quantity before buying.

Conditions to know

  • System-operated stores, distinguished from human players.
  • Goods and prices do not guarantee player market values.
  • Not every rare item is offered, and stock is not guaranteed at all times.
MerchantMerchant
JellopyJellopy
ShellShell
Character classes
Awaiting a service opening announcement

Material buying-store bots

Provide another outlet for hunting loot while the market has fewer buyers.

What they can do

  • Offer buying lists organized by material group and area.
  • Buy only listed items at the stated prices and quantities.
  • Offer an outlet for farming loot within each store's budget.

How to get started

Check material names and IDs, requested quantities and prices in the Buying Store before selling.

Conditions to know

  • Purchases have budgets and quantity limits. They do not buy everything without limit.
  • These are not guaranteed market prices for selling to other players.
  • Listings may change with each round and market availability.
KnightKnight
AssassinAssassin
Character classes
Awaiting an activity opening announcement

PvP practice bots

Try combat and practice skill timing in the arena.

What they can do

  • Provide system-controlled opponents for practicing attacks and responses.
  • Use movement and abilities suited to the assigned role.
  • Keep practice separate from ordinary hunting through designated activity areas.

How to get started

Check the PvP map and scheduled round before joining. Read the area's rules and helper conditions.

Conditions to know

  • AI practice opponents do not replace competition with human players.
  • No guaranteed reward for defeating bots or farming points.
  • Check rules and rewards for the activity open in that round.
Map prt_gldProntera guild district
KnightKnight
PriestPriest
ArcherArcher
Character classes
Guild characters present · check scheduled rounds

Guild War team bots

Add teams and roles to Guild War during scheduled rounds.

What they can do

  • Characters have assigned guilds and combat roles.
  • Move and fight according to guild activity objectives.
  • Use attacks and skills assigned to the role.

How to get started

Read the Guild War schedule, active castles and round rules before gathering your team.

Conditions to know

  • AI characters are distinguished from human guild members.
  • Bots being present in town does not mean Guild War is always open.
  • Bots are not guaranteed to strategize or negotiate like a human guild.
SwordmanSwordman
ArcherArcher
Character classes
Awaiting an activity opening announcement

Two-Flag Battle

Watch two AI teams with different roles and combat rhythms.

What they can do

  • Split into red and blue teams of 3 bots each.
  • Fight in rounds within the arena.
  • Provide NPCs and team signs for reading the rules.

How to get started

Check the round and rules at the Two-Flag Battle NPC at Prontera 156/125 or in the activity calendar before joining.

Conditions to know

  • Both teams consist of bots, counted separately from human players.
  • Conditions, costs and rewards follow the announced active round.
  • An activity appearing in the guide does not confirm that its round is currently starting.

Priest travel services: choose a town and destination

Paid warp priests remain available · the table lists service locations, rather than online totals.

Paid warps · separate from personal helpers

The network lists 30 service locations across 10 towns, each with 3 options: 90 service entries covering 27 distinct destinations. This table explains destinations and prices, rather than online bot numbers. It does not confirm that every location is currently available.

Warp to fields, towns or dungeon entrances. You must still enter normally and meet area requirements. Warps do not bypass Thanatos keys, Turtle access, boss quests or activity admission.

How do I use the service?

  1. Choose a town and service location below. Copy its Navigator command to find the priest, then check the Warp room name and in-game availability announcement.
  2. Enter the service room and read the three options. Type 1, 2 or 3 in the room chat and press Enter. The selected option determines the price and destination.
  3. Trade exactly the listed amount of Zeny, without adding items or extra money. Check the offer before both sides confirm.
  4. After payment, the priest casts Heal, Blessing and Increase AGI once, then opens a Warp Portal. You must walk through it yourself; payment does not instantly warp you.

What if I paid but missed the portal?

An unused trip belongs to the character that paid. When area conditions allow, return to the priest's room to reopen the same trip without paying again. Another character on the same account cannot use it instead. The trip is consumed when the buyer walks through the portal and reaches the destination.

The portal is brief: opening takes about 2 seconds and the default entry window is 8 seconds. The service room becomes available again after about 5–10 seconds. Announcements may change these timings. Others may share the portal, but cannot consume the buyer's trip entitlement on the buyer's behalf.

The service does not restore SP or grant extra free buffs every time an existing trip is reopened. If the game fails or disconnects during payment, check your trip entitlement before paying again. Report the time, price and destination to the team. Refunds are not guaranteed in every case.

Expand a town to view all service points. Level ranges guide area selection; they are not minimum requirements or a guarantee of easy hunting for every class. /navi provides navigation rather than warping, and may not find a route across maps.

Prontera5 service points · 15 options · awaiting availability

Town prontera · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: เควสแลกหมวก A–Z →

Service point 1 · Begin adventuring

Location: prontera · X 174 / Y 93

  1. 1. Poring field south of Prontera

    200 Zeny / trip

    Suggested level: 1–20
    Destination: prt_fild08 · X 180 / Y 250

    Find monsters: prt_fild08 →
  2. 2. Spore forest / beginner Payon route

    300 Zeny / trip

    Suggested level: 10–30
    Destination: pay_fild01 · X 180 / Y 200

    Find monsters: pay_fild01 →
  3. 3. Wolf forest

    500 Zeny / trip

    Suggested level: 20–45
    Destination: pay_fild02 · X 151 / Y 219

    Find monsters: pay_fild02 →

Service point 2 · Beginner party gathering

Location: prontera · X 181 / Y 96

  1. 1. Payon Cave entrance / Archer Guild

    500 Zeny / trip

    Suggested level: 15–60
    Destination: pay_arche · X 41 / Y 131

    Archer quest at this map's guild →

  2. 2. Byalan Island / underwater entrance

    500 Zeny / trip

    Suggested level: 15–65
    Destination: izlu2dun · X 107 / Y 95

  3. 3. Coal mine entrance

    750 Zeny / trip

    Suggested level: 25–60
    Destination: mjolnir_02 · X 174 / Y 193

    Find monsters: mjolnir_02 →

Service point 3 · Orc parties

Location: prontera · X 190 / Y 96

  1. 1. Orc Village / Orc Dungeon entrance

    1,000 Zeny / trip

    Suggested level: 35–65
    Destination: gef_fild10 · X 178 / Y 218

    Find monsters: gef_fild10 →
  2. 2. High Orc field

    1,200 Zeny / trip

    Suggested level: 60–99
    Destination: gef_fild14 · X 211 / Y 185

    Find monsters: gef_fild14 →
  3. 3. Goblin forest

    750 Zeny / trip

    Suggested level: 30–55
    Destination: gef_fild11 · X 208 / Y 190

    Find monsters: gef_fild11 →

Service point 4 · Dungeon hunting

Location: prontera · X 166 / Y 85

  1. 1. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →
  2. 2. Outside Clock Tower

    1,500 Zeny / trip

    Suggested level: 45–99
    Destination: aldebaran · X 140 / Y 133

    Find monsters: aldebaran →
  3. 3. Field at the Magma Dungeon entrance

    2,000 Zeny / trip

    Suggested level: 70–99
    Destination: yuno_fild03 · X 34 / Y 139

    Find monsters: yuno_fild03 →

Service point 5 · Travel between regions

Location: prontera · X 187 / Y 87

  1. 1. Juno / Sage Academy

    1,500 Zeny / trip

    Suggested level: 50–99
    Destination: yuno · X 157 / Y 180

    Find monsters: yuno →

    Sage quest guide in Juno →

  2. 2. Comodo town / coastal cave entrance

    1,000 Zeny / trip

    Suggested level: 30–75
    Destination: comodo · X 190 / Y 150

    Find monsters: comodo →
  3. 3. Lutie town / Toy Factory entrance

    1,200 Zeny / trip

    Suggested level: 35–70
    Destination: xmas · X 143 / Y 308

    Find monsters: xmas →
Payon4 service points · 12 options · awaiting availability

Town payon · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: Battle Pass Agent · payon →

Service point 6 · Archers and beginners

Location: payon · X 172 / Y 105

  1. 1. Payon Cave entrance / Archer Guild

    500 Zeny / trip

    Suggested level: 15–60
    Destination: pay_arche · X 41 / Y 131

    Archer quest at this map's guild →

  2. 2. Spore forest / beginner Payon route

    300 Zeny / trip

    Suggested level: 10–30
    Destination: pay_fild01 · X 180 / Y 200

    Find monsters: pay_fild01 →
  3. 3. Bigfoot forest

    500 Zeny / trip

    Suggested level: 25–45
    Destination: pay_fild07 · X 200 / Y 177

    Find monsters: pay_fild07 →

Service point 7 · Forest parties

Location: payon · X 179 / Y 100

  1. 1. Wolf forest

    500 Zeny / trip

    Suggested level: 20–45
    Destination: pay_fild02 · X 151 / Y 219

    Find monsters: pay_fild02 →
  2. 2. Horn / Coco forest

    500 Zeny / trip

    Suggested level: 20–45
    Destination: mjolnir_09 · X 188 / Y 215

    Find monsters: mjolnir_09 →
  3. 3. Goblin forest

    750 Zeny / trip

    Suggested level: 30–55
    Destination: gef_fild11 · X 208 / Y 190

    Find monsters: gef_fild11 →

Service point 8 · Undead hunting

Location: payon · X 193 / Y 108

  1. 1. Payon Cave entrance / Archer Guild

    500 Zeny / trip

    Suggested level: 15–60
    Destination: pay_arche · X 41 / Y 131

    Archer quest at this map's guild →

  2. 2. Orc Village / Orc Dungeon entrance

    1,000 Zeny / trip

    Suggested level: 35–65
    Destination: gef_fild10 · X 178 / Y 218

    Find monsters: gef_fild10 →
  3. 3. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →

Service point 9 · Travel and trading

Location: payon · X 172 / Y 96

  1. 1. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →
  2. 2. Alberta port town

    500 Zeny / trip

    Suggested level: All levels
    Destination: alberta · X 91 / Y 100

    Find monsters: alberta →
  3. 3. Outside Clock Tower

    1,500 Zeny / trip

    Suggested level: 45–99
    Destination: aldebaran · X 140 / Y 133

    Find monsters: aldebaran →
Geffen4 service points · 12 options · awaiting availability

Town geffen · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: Battle Pass Agent · geffen →

Service point 10 · Mages and Blacksmiths

Location: geffen · X 105 / Y 67

  1. 1. Horn / Coco forest

    500 Zeny / trip

    Suggested level: 20–45
    Destination: mjolnir_09 · X 188 / Y 215

    Find monsters: mjolnir_09 →
  2. 2. Coal mine entrance

    750 Zeny / trip

    Suggested level: 25–60
    Destination: mjolnir_02 · X 174 / Y 193

    Find monsters: mjolnir_02 →
  3. 3. Goblin forest

    750 Zeny / trip

    Suggested level: 30–55
    Destination: gef_fild11 · X 208 / Y 190

    Find monsters: gef_fild11 →

Service point 11 · Gather Orc parties

Location: geffen · X 111 / Y 57

  1. 1. Orc Village / Orc Dungeon entrance

    1,000 Zeny / trip

    Suggested level: 35–65
    Destination: gef_fild10 · X 178 / Y 218

    Find monsters: gef_fild10 →
  2. 2. High Orc field

    1,200 Zeny / trip

    Suggested level: 60–99
    Destination: gef_fild14 · X 211 / Y 185

    Find monsters: gef_fild14 →
  3. 3. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →

Service point 12 · Wizard / dungeon hunting

Location: geffen · X 102 / Y 75

  1. 1. Outside Clock Tower

    1,500 Zeny / trip

    Suggested level: 45–99
    Destination: aldebaran · X 140 / Y 133

    Find monsters: aldebaran →
  2. 2. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →
  3. 3. Field at the Magma Dungeon entrance

    2,000 Zeny / trip

    Suggested level: 70–99
    Destination: yuno_fild03 · X 34 / Y 139

    Find monsters: yuno_fild03 →

Service point 13 · Travel and ranged combat

Location: geffen · X 118 / Y 76

  1. 1. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →
  2. 2. Geographer field

    1,500 Zeny / trip

    Suggested level: 40–70
    Destination: yuno_fild03 · X 41 / Y 140

    Find monsters: yuno_fild03 →
  3. 3. Juno / Sage Academy

    1,500 Zeny / trip

    Suggested level: 50–99
    Destination: yuno · X 157 / Y 180

    Find monsters: yuno →

    Sage quest guide in Juno →

Morocc4 service points · 12 options · awaiting availability

Town morocc · these are warp service priest locations, rather than Priest class-change NPCs.

Service point 14 · Thieves and beginners

Location: morocc · X 182 / Y 103

  1. 1. Muka desert

    500 Zeny / trip

    Suggested level: 15–35
    Destination: moc_fild18 · X 209 / Y 223

    Find monsters: moc_fild18 →
  2. 2. Field outside Ant Hell

    500 Zeny / trip

    Suggested level: 20–45
    Destination: cmd_fild08 · X 328 / Y 355

    Find monsters: cmd_fild08 →
  3. 3. Hode / Sandman desert

    750 Zeny / trip

    Suggested level: 35–60
    Destination: moc_fild16 · X 206 / Y 228

    Find monsters: moc_fild16 →

Service point 15 · Desert hunting

Location: morocc · X 188 / Y 108

  1. 1. Morocc ruins / Pyramid entrance

    1,000 Zeny / trip

    Suggested level: 30–75
    Destination: moc_ruins · X 62 / Y 160

  2. 2. Sphinx entrance

    1,000 Zeny / trip

    Suggested level: 35–80
    Destination: moc_fild19 · X 125 / Y 100

  3. 3. Hode / Sandman desert

    750 Zeny / trip

    Suggested level: 35–60
    Destination: moc_fild16 · X 206 / Y 228

    Find monsters: moc_fild16 →

Service point 16 · Card hunting and parties

Location: morocc · X 180 / Y 113

  1. 1. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →
  2. 2. High Orc field

    1,200 Zeny / trip

    Suggested level: 60–99
    Destination: gef_fild14 · X 211 / Y 185

    Find monsters: gef_fild14 →
  3. 3. Kokomo beach

    1,000 Zeny / trip

    Suggested level: 45–75
    Destination: cmd_fild04 · X 228 / Y 194

    Find monsters: cmd_fild04 →

Service point 17 · Travel between towns

Location: morocc · X 188 / Y 118

  1. 1. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →
  2. 2. Alberta port town

    500 Zeny / trip

    Suggested level: All levels
    Destination: alberta · X 91 / Y 100

    Find monsters: alberta →
  3. 3. Comodo town / coastal cave entrance

    1,000 Zeny / trip

    Suggested level: 30–75
    Destination: comodo · X 190 / Y 150

    Find monsters: comodo →
Alberta2 service points · 6 options · awaiting availability

Town alberta · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: Battle Pass Agent · alberta →

Service point 18 · Port towns and Merchants

Location: alberta · X 91 / Y 110

  1. 1. Byalan Island / underwater entrance

    500 Zeny / trip

    Suggested level: 15–65
    Destination: izlu2dun · X 107 / Y 95

  2. 2. Payon Cave entrance / Archer Guild

    500 Zeny / trip

    Suggested level: 15–60
    Destination: pay_arche · X 41 / Y 131

    Archer quest at this map's guild →

  3. 3. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →

Service point 19 · Parties and exploration

Location: alberta · X 99 / Y 109

  1. 1. Kokomo beach

    1,000 Zeny / trip

    Suggested level: 45–75
    Destination: cmd_fild04 · X 228 / Y 194

    Find monsters: cmd_fild04 →
  2. 2. Comodo town / coastal cave entrance

    1,000 Zeny / trip

    Suggested level: 30–75
    Destination: comodo · X 190 / Y 150

    Find monsters: comodo →
  3. 3. Lutie town / Toy Factory entrance

    1,200 Zeny / trip

    Suggested level: 35–70
    Destination: xmas · X 143 / Y 308

    Find monsters: xmas →
Izlude3 service points · 9 options · awaiting availability

Town izlude · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: Battle Pass Agent · izlude →

Service point 20 · Swordmen and beginners

Location: izlude · X 112 / Y 120

  1. 1. Poring field south of Prontera

    200 Zeny / trip

    Suggested level: 1–20
    Destination: prt_fild08 · X 180 / Y 250

    Find monsters: prt_fild08 →
  2. 2. Byalan Island / underwater entrance

    500 Zeny / trip

    Suggested level: 15–65
    Destination: izlu2dun · X 107 / Y 95

  3. 3. Spore forest / beginner Payon route

    300 Zeny / trip

    Suggested level: 10–30
    Destination: pay_fild01 · X 180 / Y 200

    Find monsters: pay_fild01 →

Service point 21 · Beginner parties

Location: izlude · X 112 / Y 129

  1. 1. Byalan Island / underwater entrance

    500 Zeny / trip

    Suggested level: 15–65
    Destination: izlu2dun · X 107 / Y 95

  2. 2. Payon Cave entrance / Archer Guild

    500 Zeny / trip

    Suggested level: 15–60
    Destination: pay_arche · X 41 / Y 131

    Archer quest at this map's guild →

  3. 3. Orc Village / Orc Dungeon entrance

    1,000 Zeny / trip

    Suggested level: 35–65
    Destination: gef_fild10 · X 178 / Y 218

    Find monsters: gef_fild10 →

Service point 22 · Travel between towns

Location: izlude · X 118 / Y 131

  1. 1. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →
  2. 2. Alberta port town

    500 Zeny / trip

    Suggested level: All levels
    Destination: alberta · X 91 / Y 100

    Find monsters: alberta →
  3. 3. Outside Clock Tower

    1,500 Zeny / trip

    Suggested level: 45–99
    Destination: aldebaran · X 140 / Y 133

    Find monsters: aldebaran →
Al De Baran3 service points · 9 options · awaiting availability

Town aldebaran · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: Battle Pass Agent · aldebaran →

Service point 23 · Clock Tower

Location: aldebaran · X 125 / Y 120

  1. 1. Outside Clock Tower

    1,500 Zeny / trip

    Suggested level: 45–99
    Destination: aldebaran · X 140 / Y 133

    Find monsters: aldebaran →
  2. 2. High Orc field

    1,200 Zeny / trip

    Suggested level: 60–99
    Destination: gef_fild14 · X 211 / Y 185

    Find monsters: gef_fild14 →
  3. 3. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →

Service point 24 · Alchemists

Location: aldebaran · X 125 / Y 128

  1. 1. Coal mine entrance

    750 Zeny / trip

    Suggested level: 25–60
    Destination: mjolnir_02 · X 174 / Y 193

    Find monsters: mjolnir_02 →
  2. 2. Horn / Coco forest

    500 Zeny / trip

    Suggested level: 20–45
    Destination: mjolnir_09 · X 188 / Y 215

    Find monsters: mjolnir_09 →
  3. 3. Geographer field

    1,500 Zeny / trip

    Suggested level: 40–70
    Destination: yuno_fild03 · X 41 / Y 140

    Find monsters: yuno_fild03 →

Service point 25 · High-level parties

Location: aldebaran · X 116 / Y 120

  1. 1. Field at the Magma Dungeon entrance

    2,000 Zeny / trip

    Suggested level: 70–99
    Destination: yuno_fild03 · X 34 / Y 139

    Find monsters: yuno_fild03 →
  2. 2. Harpy field

    1,800 Zeny / trip

    Suggested level: 60–99
    Destination: yuno_fild07 · X 231 / Y 174

    Find monsters: yuno_fild07 →
  3. 3. Juno / Sage Academy

    1,500 Zeny / trip

    Suggested level: 50–99
    Destination: yuno · X 157 / Y 180

    Find monsters: yuno →

    Sage quest guide in Juno →

Juno2 service points · 6 options · awaiting availability

Town yuno · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: Battle Pass Agent · yuno →

Service point 26 · Sage / magic classes

Location: yuno · X 150 / Y 170

  1. 1. Geographer field

    1,500 Zeny / trip

    Suggested level: 40–70
    Destination: yuno_fild03 · X 41 / Y 140

    Find monsters: yuno_fild03 →
  2. 2. Harpy field

    1,800 Zeny / trip

    Suggested level: 60–99
    Destination: yuno_fild07 · X 231 / Y 174

    Find monsters: yuno_fild07 →
  3. 3. Field at the Magma Dungeon entrance

    2,000 Zeny / trip

    Suggested level: 70–99
    Destination: yuno_fild03 · X 34 / Y 139

    Find monsters: yuno_fild03 →

Service point 27 · Return to the main regions

Location: yuno · X 157 / Y 170

  1. 1. Outside Clock Tower

    1,500 Zeny / trip

    Suggested level: 45–99
    Destination: aldebaran · X 140 / Y 133

    Find monsters: aldebaran →
  2. 2. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →
  3. 3. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →
Comodo2 service points · 6 options · awaiting availability

Town comodo · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: เปลี่ยนอาชีพ Bard →

Service point 28 · Bard / Dancer / coast

Location: comodo · X 189 / Y 149

  1. 1. Kokomo beach

    1,000 Zeny / trip

    Suggested level: 45–75
    Destination: cmd_fild04 · X 228 / Y 194

    Find monsters: cmd_fild04 →
  2. 2. Byalan Island / underwater entrance

    500 Zeny / trip

    Suggested level: 15–65
    Destination: izlu2dun · X 107 / Y 95

  3. 3. Payon Cave entrance / Archer Guild

    500 Zeny / trip

    Suggested level: 15–60
    Destination: pay_arche · X 41 / Y 131

    Archer quest at this map's guild →

Service point 29 · Travel and party gathering

Location: comodo · X 198 / Y 154

  1. 1. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →
  2. 2. Alberta port town

    500 Zeny / trip

    Suggested level: All levels
    Destination: alberta · X 91 / Y 100

    Find monsters: alberta →
  3. 3. Glast Heim grounds / choose your dungeon onward

    2,000 Zeny / trip

    Suggested level: 60–99
    Destination: glast_01 · X 200 / Y 291

    Find monsters: glast_01 →
Lutie1 service points · 3 options · awaiting availability

Town xmas · these are warp service priest locations, rather than Priest class-change NPCs.

Town NPC: Battle Pass Agent · xmas →

Service point 30 · Toy Factory and return travel

Location: xmas · X 137 / Y 119

  1. 1. Lutie town / Toy Factory entrance

    1,200 Zeny / trip

    Suggested level: 35–70
    Destination: xmas · X 143 / Y 308

    Find monsters: xmas →
  2. 2. Outside Clock Tower

    1,500 Zeny / trip

    Suggested level: 45–99
    Destination: aldebaran · X 140 / Y 133

    Find monsters: aldebaran →
  3. 3. Prontera town

    500 Zeny / trip

    Suggested level: All levels
    Destination: prontera · X 150 / Y 160

    Find monsters: prontera →

The table's 30 locations are planned service points. Adventure bots, party bots and priests share bot capacity according to activity periods. Personal helpers and service stores belong to another group. These types must not be added together and described as human players.