Quests Swordman class change Complete the three-stage walkway at the Izlude guild to become a Swordman.
Getting started Search all categories Game guide directory Basic commands Monsters Item database World map NPCs & coordinates Quests Events Dungeons Currencies and points AI & bots Microphone and nearby voice Events Calendar and reminders Guilds and wars Systems and services Quests directory ← Back to quests Before starting What to prepare Steps Rewards Before you start Be a standard Novice with Job Level 10 and Basic Skill level 9. The class change is completed once. If you die or surrender, you can return to retry the test.
Quest starting point Swordman Inside the Swordman guild in Izlude · izlude_in
izlude_in · X 74 / Y 172 · NPC ID 119
Open chat, paste the command and press Enter to open Navigator.
What to prepare This route has no materials to submit. Prepare equipment and recovery items for the tests described below.
Step-by-step walkthrough 01
Register Talk to Swordman and choose Job Change → Sign up. → Yes. Register before entering the test room. Registration sets your respawn point to the guild.
Swordman recruiter izlude_in · X 74 / Y 172 · NPC ID 119
02
Enter the test room Talk to Swordman at the door, enter the side room and listen to the instructor. Talk to Test Hall Staff to begin. The dialogue asks you to complete three stages within 10 minutes.
Swordman test entrance izlude_in · X 62 / Y 170 · NPC ID 85
Swordman instructor izlude_in · X 30 / Y 175 · NPC ID 92
Test Hall Staff izlude_in · X 30 / Y 163 · NPC ID 105
03
Complete all three stages Follow the narrow path east through all three stage transitions. Watch for traps that drop you to the lower floor; find the exit to return to the same stage. Choosing Surrender ends the test.
The Medic at the end of stages one and two can restore HP. At the end of stage three, talk to Mae to record your success and return to the guild.
Medic · stage one job_sword1 · X 230 / Y 245 · NPC ID 105
Medic · stage two job_sword1 · X 230 / Y 207 · NPC ID 105
04
Receive your new class Return to the Swordman recruiter and choose Job Change to become a Swordman.
Swordman recruiter izlude_in · X 74 / Y 172 · NPC ID 119
Completion rewards Become a Swordman. No item reward is given at the final step. Receive 5 Apples (512) as test assistance on your first return to retry the test. Things to know before you go This guide covers standard classes and excludes High and Baby classes. Enter test rooms through the NPC and the required warp sequence. The /navi command identifies a location; it does not grant entry. Registration and entry into the test room change your respawn point. The dialogue states a 10-minute limit. Prepare before starting and follow the instructions in the test room.