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lhz_cube

Cube Room

Buildings and other areas · 0 monster types · 38 NPC locations · 0 quests

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Listed server areas · Classic EP5 Custom includes additional system areas. Examination rooms and events retain their entry requirements.

Area size: 260 × 212 cells1 fixed entrances · 16 exits
Bundle of Files 237/198Picture 234/202Drawer 242/201Chest 248/179Barrel 237/183Power Generator 224/192Status Light 244/201Desk 234/200Bed 247/198Goblet 229/184Chemicals 231/202Cabinet 249/191Experiment Tube 224/197Box 248/193Door 250/184cubew01-1 74/74cubew01-3 59/74cubew01-4 66/82cubew02-2 66/129cubew02-3 59/136cubew02-4 66/144cubew03-1 74/192cubew03-2 67/185cubew03-3 59/192cubew04-1 74/18cubew04-3 59/18cubew05-3 3/18cubew05-4 10/26cubew06-1 18/74cubew06-4 10/82cubew07-2 10/129cubew07-3 3/136cubew07-4 10/144cubew08-1 18/192cubew08-2 10/185cubew09-1 130/18cubew09-2 123/11cubew09-4 123/26To lhz_dun02 · 231/96To lighthalzen · 231/12To lighthalzen · 177/96To lhz_cube · 66/67To lhz_cube · 74/136To lhz_cube · 67/200To lhz_cube · 66/11To lhz_cube · 66/26To lhz_cube · 18/18To lhz_cube · 10/11To lhz_cube · 10/67To lhz_cube · 3/74To lhz_cube · 18/136To lhz_cube · 3/192To lhz_cube · 10/200To lhz_cube · 115/18

Area layout · Silver: walkable · Blue: water · Dark: blocked · Gold: NPCs · Blue: exits · Markers are destinations, not current player positions

LIVE WORLD

Who is in this area?

Online characters, with players and bots shown separately. Updates every 15 seconds.

Waiting for map data. Online counts are unconfirmed.

NPCs and quests on this map

38 locations · Page 1/2 · Check requirements with the NPC before using a service

Bundle of Files appearance in the game

Bundle of Files

lhz_cube · X 237 / Y 198
NPC ID 111

Picture appearance in the game

Picture

lhz_cube · X 234 / Y 202
NPC ID 111

Drawer appearance in the game

Drawer

lhz_cube · X 242 / Y 201
NPC ID 111

Chest appearance in the game

Chest

lhz_cube · X 248 / Y 179
NPC ID 111

Barrel appearance in the game

Barrel

lhz_cube · X 237 / Y 183
NPC ID 111

Power Generator appearance in the game

Power Generator

lhz_cube · X 224 / Y 192
NPC ID 111

Status Light appearance in the game

Status Light

lhz_cube · X 244 / Y 201
NPC ID 111

Desk appearance in the game

Desk

lhz_cube · X 234 / Y 200
NPC ID 111

Bed appearance in the game

Bed

lhz_cube · X 247 / Y 198
NPC ID 111

Goblet appearance in the game

Goblet

lhz_cube · X 229 / Y 184
NPC ID 111

Chemicals appearance in the game

Chemicals

lhz_cube · X 231 / Y 202
NPC ID 111

Cabinet appearance in the game

Cabinet

lhz_cube · X 249 / Y 191
NPC ID 111

Experiment Tube appearance in the game

Experiment Tube

lhz_cube · X 224 / Y 197
NPC ID 111

Box appearance in the game

Box

lhz_cube · X 248 / Y 193
NPC ID 111

Door appearance in the game

Door

lhz_cube · X 250 / Y 184
NPC ID 111

cubew01-1 appearance in the game

cubew01-1

lhz_cube · X 74 / Y 74
NPC ID 45

cubew01-3 appearance in the game

cubew01-3

lhz_cube · X 59 / Y 74
NPC ID 45

cubew01-4 appearance in the game

cubew01-4

lhz_cube · X 66 / Y 82
NPC ID 45

cubew02-2 appearance in the game

cubew02-2

lhz_cube · X 66 / Y 129
NPC ID 45

cubew02-3 appearance in the game

cubew02-3

lhz_cube · X 59 / Y 136
NPC ID 45

cubew02-4 appearance in the game

cubew02-4

lhz_cube · X 66 / Y 144
NPC ID 45

cubew03-1 appearance in the game

cubew03-1

lhz_cube · X 74 / Y 192
NPC ID 45

cubew03-2 appearance in the game

cubew03-2

lhz_cube · X 67 / Y 185
NPC ID 45

cubew03-3 appearance in the game

cubew03-3

lhz_cube · X 59 / Y 192
NPC ID 45

Monsters and all drop slots

These are configured regular spawns and base values. Counts show the configured spawn quantity, not how many monsters are currently alive. Event and skill summons are excluded.

No regular spawns are listed. This may be a town, building or a map where monsters are summoned for specific events.

Entrances, exits and travel

Entrances from other maps

Somatology Laboratory F2 → Cube Room

Entrance on lhz_dun02: X 224 / Y 6 · Arrival here: X 231 / Y 90

Fixed map connections lead to Starting coordinates and walk through the exit. Each direction is listed separately. NPC menu travel, boats and paid services are not included as free exits.

lhz_cube 231/96 → Somatology Laboratory F2

Destination: lhz_dun02 220/6

lhz_cube 66/67 → Cube Room

Destination: lhz_cube 10/18

lhz_cube 74/136 → Cube Room

Destination: lhz_cube 10/193

lhz_cube 67/200 → Cube Room

Destination: lhz_cube 10/136

lhz_cube 66/11 → Cube Room

Destination: lhz_cube 10/18

lhz_cube 66/26 → Cube Room

Destination: lhz_cube 123/18

lhz_cube 18/18 → Cube Room

Destination: lhz_cube 10/193

lhz_cube 10/11 → Cube Room

Destination: lhz_cube 123/18

lhz_cube 10/67 → Cube Room

Destination: lhz_cube 123/18

lhz_cube 3/74 → Cube Room

Destination: lhz_cube 66/18

lhz_cube 18/136 → Cube Room

Destination: lhz_cube 10/74

lhz_cube 3/192 → Cube Room

Destination: lhz_cube 10/74

lhz_cube 10/200 → Cube Room

Destination: lhz_cube 66/18

lhz_cube 115/18 → Cube Room

Destination: lhz_cube 248/184