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Quests

Assassin class change

Pass a knowledge test, identify targets, avoid monsters and meet the guild master.

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Choose a step to read · 9 steps
  1. Register
  2. Begin the exam
  3. Skill question answers
  4. Weapon and monster question answers
  5. Attribute question answers
  6. Defeat all six targets
  7. Avoid monsters in the next room
  8. Follow the walkway to Guildmaster
  9. Receive your new class

Before you start

  • Be a standard Thief with Job Level 40 or higher.
  • Spend all remaining Skill Points.

The class change is completed once. Retry a failed written, hunting or avoidance stage. Choosing Quit clears progress across several stages and requires restarting the test.

What to prepare

This route has no materials to submit. Prepare equipment and recovery items for the tests described below.

Step-by-step walkthrough

  1. 01

    Register

    Talk to Guildsman / Huey and choose Yes. I’ve picked my last pocket. Enter the office and confirm registration with Khai. He records whether you apply at Job Levels 49–50 for weapon-selection eligibility, then sends you to the exam room.

    Huey (Guildsman) appearance in the game

    Huey (Guildsman)

    in_moc_16 · X 19 / Y 33 · NPC ID 55

    Khai (Guildsman) appearance in the game

    Khai (Guildsman)

    in_moc_16 · X 25 / Y 90 · NPC ID 730

  2. 02

    Begin the exam

    Walk north in the room until The Anonymous One starts a conversation. Choose You’re all talk. I challenge you! → Hmpf, I know it all. One of three ten-question sets is assigned; you need at least 90 points. After more than one wrong answer, return and choose I challenge you again!

  3. 03

    Skill question answers

    Not required to learn Grimtooth → Right hand Mastery level 2

    Enchant Poison element → Poison

    Right Hand Mastery4 → Recover 90% of damage decrease

    Item required by Venom Dust → Red Gemstone

    Skill unlocked by Enchant Poison5 → Venom Dust

    Skill for moving while invisible → Cloaking

    Unrelated to Venom Splasher → Red Gemstone.

    Target vulnerable to Vadon card → Elder Willow

    SP cost of Double Attack → It’s a passive skill, so SP use is 0.

    Elemental dagger for Izlude dungeon → Wind Main Gauche

  4. 04

    Weapon and monster question answers

    Monster dropping a slotted Katar → Desert Wolf

    Monster dropping a slotted Jur → Martin

    Class that crafts elemental weapons → Blacksmith

    Weapon that is not a Katar → Gladius

    Element of Izlude monsters → Water

    Monster that cannot be a pet → Roda Frog

    Target vulnerable to a Fire dagger → Hammer Goblin

    Katar without an element → Infiltrator

    Monster different from the group → Ghostring

    Monster that is not Undead → Spore

  5. 05

    Attribute question answers

    Maximum Flee increase from Increase Dodge10 → 30

    Monster that detects Hiding/Cloaking → Andre

    Weapons that cannot be equipped together → Katar + Maingauche

    Thief class-change town → Morocc

    Card that does not increase AGI → Whisper Card

    Assassin's strength → Excellent dodge ability

    AGI bonus at Job Level 50 → 10

    Item you cannot equip → Helm

    Mushroom for the Thief class change → Orange Gooey Mushroom OR Orange Net Mushroom

    Card least useful to Assassin → Elder Willow card

  6. 06

    Defeat all six targets

    Walk to Test Guide / Barcardi and the upper waiting room. Queue, then defeat all 6 monsters named exactly Job change target within 3 minutes. Do not kill any other name, even a similar one. Avoid traps. After all targets are defeated, the gate at 87,137 opens.

    Barcardi (Test Guide) appearance in the game

    Barcardi (Test Guide)

    in_moc_16 · X 21 / Y 165 · NPC ID 725

  7. 07

    Avoid monsters in the next room

    Meet Thomas and listen to the rules. Do not kill a single monster. Walk or use Hiding to reach Barcardi across the room at 87,48. A kill sends you back to the beginning of the room to retry this stage.

    Thomas appearance in the game

    Thomas

    in_moc_16 · X 89 / Y 98 · NPC ID 118

    Barcardi · far end of the room appearance in the game

    Barcardi · far end of the room

    in_moc_16 · X 87 / Y 48 · NPC ID 725

  8. 08

    Follow the walkway to Guildmaster

    After entering the master's room, walk south through the opening section that repeatedly sends you back as part of the test, until you are sent inside. Follow the walkable path to Guildmaster at 149,80. Avoid clicking directly on the master through walls.

    The master asks why you want to become an Assassin. Choose according to your role, for example Endless practice. → For spiritual improvement., then Check how I can help as an Assassin. → Main goals as an Assassin. These answers do not fail the interview, but you must finish the dialogue to receive a weapon and Necklace of Oblivion (1008).

    Guildmaster appearance in the game

    Guildmaster

    in_moc_16 · X 149 / Y 80 · NPC ID 106

  9. 09

    Receive your new class

    Return to the entrance and take Necklace of Oblivion to Huey. He takes the necklace and changes you into an Assassin.

    Huey (Guildsman) appearance in the game

    Huey (Guildsman)

    in_moc_16 · X 19 / Y 33 · NPC ID 55

Completion rewards

  • Become an Assassin.
  • If you registered with Khai at Job Levels 49–50, choose 1 weapon: Jur (1251), Katar (1253), Main Gauche (1208) or Gladius (1220).
  • If you registered at Job Levels 40–48, receive 1 randomly selected weapon: Main Gauche (1207), Jur (1250), Stiletto (1216), Knife (1201) or Katar (1252).
  • 1 Necklace of Oblivion (1008) certifies completion and is consumed when you change class.