Choose a step to read · 9 steps
Before you start
- Be a standard Thief with Job Level 40 or higher.
- Spend all remaining Skill Points.
The class change is completed once. Retry a failed written, hunting or avoidance stage. Choosing Quit clears progress across several stages and requires restarting the test.
What to prepare
This route has no materials to submit. Prepare equipment and recovery items for the tests described below.
Step-by-step walkthrough
- 01
Register
Talk to Guildsman / Huey and choose Yes. I’ve picked my last pocket. Enter the office and confirm registration with Khai. He records whether you apply at Job Levels 49–50 for weapon-selection eligibility, then sends you to the exam room.
- 02
Begin the exam
Walk north in the room until The Anonymous One starts a conversation. Choose You’re all talk. I challenge you! → Hmpf, I know it all. One of three ten-question sets is assigned; you need at least 90 points. After more than one wrong answer, return and choose I challenge you again!
- 03
Skill question answers
Not required to learn Grimtooth → Right hand Mastery level 2
Enchant Poison element → Poison
Right Hand Mastery4 → Recover 90% of damage decrease
Item required by Venom Dust → Red Gemstone
Skill unlocked by Enchant Poison5 → Venom Dust
Skill for moving while invisible → Cloaking
Unrelated to Venom Splasher → Red Gemstone.
Target vulnerable to Vadon card → Elder Willow
SP cost of Double Attack → It’s a passive skill, so SP use is 0.
Elemental dagger for Izlude dungeon → Wind Main Gauche
- 04
Weapon and monster question answers
Monster dropping a slotted Katar → Desert Wolf
Monster dropping a slotted Jur → Martin
Class that crafts elemental weapons → Blacksmith
Weapon that is not a Katar → Gladius
Element of Izlude monsters → Water
Monster that cannot be a pet → Roda Frog
Target vulnerable to a Fire dagger → Hammer Goblin
Katar without an element → Infiltrator
Monster different from the group → Ghostring
Monster that is not Undead → Spore
- 05
Attribute question answers
Maximum Flee increase from Increase Dodge10 → 30
Monster that detects Hiding/Cloaking → Andre
Weapons that cannot be equipped together → Katar + Maingauche
Thief class-change town → Morocc
Card that does not increase AGI → Whisper Card
Assassin's strength → Excellent dodge ability
AGI bonus at Job Level 50 → 10
Item you cannot equip → Helm
Mushroom for the Thief class change → Orange Gooey Mushroom OR Orange Net Mushroom
Card least useful to Assassin → Elder Willow card
- 06
Defeat all six targets
Walk to Test Guide / Barcardi and the upper waiting room. Queue, then defeat all 6 monsters named exactly Job change target within 3 minutes. Do not kill any other name, even a similar one. Avoid traps. After all targets are defeated, the gate at 87,137 opens.
- 07
Avoid monsters in the next room
Meet Thomas and listen to the rules. Do not kill a single monster. Walk or use Hiding to reach Barcardi across the room at 87,48. A kill sends you back to the beginning of the room to retry this stage.
- 08
Follow the walkway to Guildmaster
After entering the master's room, walk south through the opening section that repeatedly sends you back as part of the test, until you are sent inside. Follow the walkable path to Guildmaster at 149,80. Avoid clicking directly on the master through walls.
The master asks why you want to become an Assassin. Choose according to your role, for example Endless practice. → For spiritual improvement., then Check how I can help as an Assassin. → Main goals as an Assassin. These answers do not fail the interview, but you must finish the dialogue to receive a weapon and Necklace of Oblivion (1008).
- 09
Receive your new class
Return to the entrance and take Necklace of Oblivion to Huey. He takes the necklace and changes you into an Assassin.
Completion rewards
- Become an Assassin.
- If you registered with Khai at Job Levels 49–50, choose 1 weapon: Jur (1251), Katar (1253), Main Gauche (1208) or Gladius (1220).
- If you registered at Job Levels 40–48, receive 1 randomly selected weapon: Main Gauche (1207), Jur (1250), Stiletto (1216), Knife (1201) or Katar (1252).
- 1 Necklace of Oblivion (1008) certifies completion and is consumed when you change class.
