Listed server areas · Classic EP5 Custom includes additional system areas. Examination rooms and events retain their entry requirements.
Minimap · Gold: NPCs · Blue: exits · Markers are destinations, not current player positions
Who is in this area?
Online characters, with players and bots shown separately. Updates every 15 seconds.
Waiting for map data. Online counts are unconfirmed.
NPCs and quests on this map
0 locations · Page 1/1 · Check requirements with the NPC before using a service
No NPC locations are listed for this map
Monsters and all drop slots
These are configured regular spawns and base values. Counts show the configured spawn quantity, not how many monsters are currently alive. Event and skill summons are excluded.
Ant Egg · Lv. 4
Monster ID 1097 · 87 configured spawns
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Spawn group: 1 monsters · Configured delay: 60 seconds + random interval 30 seconds
Regular drops · Base rate per slot
PhraconID 1010 · Slot 13.2%
ShellID 935 · Slot 220%
JellopyID 909 · Slot 320%
Sticky MucusID 938 · Slot 46.5%
Empty BottleID 713 · Slot 520%
Iron OreID 1002 · Slot 62%
Andre Egg CardID 4013 · Slot 7 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.
Familiar · Lv. 8
Monster ID 1005 · 20 configured spawns
Spawn group: 20 monsters · Configured delay: No delay specified
Regular drops · Base rate per slot
Tooth of BatID 913 · Slot 155%
FalchionID 1105 · Slot 20.2%
RibbonID 2209 · Slot 30.15%
Fly WingID 601 · Slot 40.5%
GrapeID 514 · Slot 51%
Red HerbID 507 · Slot 67%
Concentration PotionID 645 · Slot 70.5%
Familiar CardID 4020 · Slot 8 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.
Andre · Lv. 17
Monster ID 1095 · 15 configured spawns
Spawn group: 15 monsters · Configured delay: No delay specified
Regular drops · Base rate per slot
Worm PeelingID 955 · Slot 190%
GarletID 910 · Slot 210%
Sticky MucusID 938 · Slot 35%
Green LiveID 993 · Slot 40.5%
Star DustID 1001 · Slot 50.04%
Iron OreID 1002 · Slot 63.5%
Rough EluniumID 757 · Slot 70.28%
Andre CardID 4043 · Slot 8 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.
Piere · Lv. 18
Monster ID 1160 · 50 configured spawns
Spawn group: 50 monsters · Configured delay: No delay specified
Regular drops · Base rate per slot
Worm PeelingID 955 · Slot 190%
GarletID 910 · Slot 211%
Sticky MucusID 938 · Slot 36%
Wind of VerdureID 992 · Slot 40.3%
Star DustID 1001 · Slot 50.05%
Iron OreID 1002 · Slot 64%
Rough EluniumID 757 · Slot 70.31%
Andre CardID 4043 · Slot 8 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.
Deniro · Lv. 19
Monster ID 1105 · 40 configured spawns
Spawn group: 40 monsters · Configured delay: No delay specified
Regular drops · Base rate per slot
Worm PeelingID 955 · Slot 190%
GarletID 910 · Slot 230%
Sticky MucusID 938 · Slot 312%
Red BloodID 990 · Slot 40.5%
Star DustID 1001 · Slot 50.08%
Iron OreID 1002 · Slot 64.5%
Rough EluniumID 757 · Slot 70.34%
Andre CardID 4043 · Slot 8 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.
Vitata · Lv. 20
Monster ID 1176 · 10 configured spawns
Spawn group: 10 monsters · Configured delay: No delay specified
Regular drops · Base rate per slot
Green LiveID 993 · Slot 10.9%
Worm PeelingID 955 · Slot 250%
ScellID 911 · Slot 32%
HoneyID 518 · Slot 43.5%
HoneyID 518 · Slot 53.5%
Royal JellyID 526 · Slot 62%
Rough OrideconID 756 · Slot 70.26%
Vitata CardID 4053 · Slot 8 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.
Giearth · Lv. 29
Monster ID 1121 · 1 configured spawns
Spawn group: 1 monsters · Configured delay: No delay specified
Regular drops · Base rate per slot
Great NatureID 997 · Slot 10.3%
CoalID 1003 · Slot 21.5%
Elder Pixie's MoustacheID 1040 · Slot 355%
Elven EarsID 2286 · Slot 40.01%
CapID 2227 · Slot 50.1%
Star DustID 1001 · Slot 61%
Giearth CardID 4087 · Slot 7 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.

Maya Purple · Lv. 81
Monster ID 1289 · 1 configured spawns
Spawn group: 1 monsters · Configured delay: 7200 seconds + random interval 3600 seconds
Regular drops · Base rate per slot
CyfarID 7053 · Slot 144.13%
Rough EluniumID 757 · Slot 22.5%
Rough OrideconID 756 · Slot 33%
GoldID 969 · Slot 41%
OrideconID 984 · Slot 51.5%
Queen's Hair OrnamentID 10006 · Slot 60.01%
Level 10 CookbookID 7481 · Slot 70.02%
Maya Purple CardID 4198 · Slot 8 · Cannot be stolen0.01%
Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.
Entrances, exits and travel
Entrances from other maps
Fortress Saint Darmain (East) → Ant Hell Dungeon F1
Entrance on cmd_fild08: X 335 / Y 355 · Arrival here: X 35 / Y 262
Ant Hell Dungeon F2 → Ant Hell Dungeon F1
Entrance on anthell02: X 32 / Y 267 · Arrival here: X 253 / Y 35
Fixed map connections lead to Starting coordinates and walk through the exit. Each direction is listed separately. NPC menu travel, boats and paid services are not included as free exits.
anthell01 35/267 → Fortress Saint Darmain (East)
Destination: cmd_fild08 330/355
anthell01 253/32 → Ant Hell Dungeon F2
Destination: anthell02 34/263
