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job_sword1

job_sword1

Buildings and other areas · 2 monster types · 11 NPC locations · 1 quests

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Listed server areas · Classic EP5 Custom includes additional system areas. Examination rooms and events retain their entry requirements.

Area size: 260 × 260 cells0 fixed entrances · 6 exits
Medic 230/245Test Hall Staff 230/242Medic 230/207Test Hall Staff 230/204Mae 223/167Test Hall Staff 7/245Test Hall Staff 8/207Test Hall Staff 8/169Test Hall Staff 192/244Test Hall Staff 193/207Test Hall Staff 193/168To job_sword1 · 223/243To job_sword1 · 223/205To job_sword1 · 65/117To job_sword1 · 98/27To job_sword1 · 161/27To job_sword1 · 239/117

Minimap · Gold: NPCs · Blue: exits · Markers are destinations, not current player positions

LIVE WORLD

Who is in this area?

Online characters, with players and bots shown separately. Updates every 15 seconds.

Waiting for map data. Online counts are unconfirmed.

NPCs and quests on this map

11 locations · Page 1/1 · Check requirements with the NPC before using a service

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 230 / Y 242
NPC ID 105

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 230 / Y 204
NPC ID 105

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 7 / Y 245
NPC ID 45

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 8 / Y 207
NPC ID 45

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 8 / Y 169
NPC ID 45

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 192 / Y 244
NPC ID 45

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 193 / Y 207
NPC ID 45

Test Hall Staff appearance in the game

Test Hall Staff

job_sword1 · X 193 / Y 168
NPC ID 45

Quests with steps here

Swordman class change → · Complete the three-stage walkway at the Izlude guild to become a Swordman.

Monsters and all drop slots

These are configured regular spawns and base values. Counts show the configured spawn quantity, not how many monsters are currently alive. Event and skill summons are excluded.

มอนสเตอร์ image: Fabre

Fabre · Lv. 1

Monster ID 1184 · 42 configured spawns

HP 30ATK 4–7DEF / MDEF 0 / 0Earth Lv. 1Insect · SmallBase EXP values: 1 / 0

Spawn group: 3 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 3 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 3 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 3 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 5 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 3 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Spawn group: 2 monsters · Configured delay: 60 seconds + random interval 30 seconds

Regular drops · Base rate per slot

Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.

Open full monster details →

มอนสเตอร์ image: Chonchon

Chonchon · Lv. 4

Monster ID 1183 · 20 configured spawns

HP 67ATK 10–13DEF / MDEF 10 / 0Wind Lv. 1Insect · SmallBase EXP values: 5 / 4

Spawn group: 20 monsters · Configured delay: No delay specified

Regular drops · Base rate per slot

Identically named items may occupy separate drop slots. Their percentages are not combined into one rate.

Open full monster details →

Entrances, exits and travel

Fixed map connections lead to Starting coordinates and walk through the exit. Each direction is listed separately. NPC menu travel, boats and paid services are not included as free exits.

job_sword1 223/243 → job_sword1

Destination: job_sword1 11/206

job_sword1 223/205 → job_sword1

Destination: job_sword1 11/168

job_sword1 65/117 → job_sword1

Destination: job_sword1 10/245

job_sword1 98/27 → job_sword1

Destination: job_sword1 11/207

job_sword1 161/27 → job_sword1

Destination: job_sword1 11/207

job_sword1 239/117 → job_sword1

Destination: job_sword1 11/169